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Accordian Way Cover Set Optional Chuck Upgrade Upgrade the 3. Choose one Upgrade to 3. The system includes: Deluxe 3.

A blank 4GB USB flash drive is also included 1-year warranty on all components for non-production use. You supply only a monitor. Sherline Stepper Motor Specifications. Always wear safety glasses when operating machine tools.

Max clearance table to spindle 8. Spindle nose taper 1 Morse Spindle runout of Morse taper. Swing Over Bed 3. Max clearance table to spindle 9. Shipping We do not charge a flat rate for shipping because of the variations in weight for our products. Returns Most merchandise can be returned within 30 days of the purchase date. High-Speed Engraving Spindle. There are no products. View Cart Checkout Continue Shopping.

It can hold up to 4 weapons and 1 gadget, but it's very unstable. A powerful, low and stable body with 2 slots for weapons and 2 for tools alongside 35 power and 3 wheel slots, being the second machine with 3 wheel slots after the Lantern.

Various types of weapons that are avaliable for ultimate machines. Like in championship, each weapon has a power requirement from 5 10 and Ice Cream Maces are like normal blades.

Its appearance is like an ice cream cone. Ideal for chassis' that have more than one weapon slot. Dozer Double Blades are like normal blades, but have two blades on opposite sides instead of one, granting a more consistent output of damage.

Each hit deals half of its damage stat. This weapon works like a blade but except for the fact that it lights your opponent on fire on contact. The fire lasts just long enough to not die out before it's hit again by the mace. Note: To rotate it, use a special button in the garage. The Flamethrower fires at its enemy with decent damage. It will then wait and fire again. After an attack, the opponent will still be on fire, causing little damage.

Overall the damage per second is lower than what it seems, due to the pause. Homes at your opponent and fires energy rays that do lots of damage.

It will reload for seconds, and then fire again. It has a short range. What we know is that this autotargeting laser fires a powerful beam that blasts through everything in it's way.

A furnace that turns the car body into a low range weapon, burning everything around. Takes a small amount of time to charge up. Upon reaching the opponent's car, it bites and not let go! Permanently and continues to bite the opponent, dealing damage every second. Attacks about 2 times in one second. A close range weapon that when enemy vehicle is touched, it will stick onto the vehicle and deal damage. Explodes after drilling enemy machine for 4 seconds.

Reloads at 4. Applies very small knock back at first hit. Cutter Rockets are like normal rockets. They fire every second, and do medium damage. One of the two weapons that can be rotated 45 degrees. Similar to a rocket but thinner bullets and lower damage. Double Freeze Rockets are like normal double rockets, but with less damage. Its rockets are blue, but they have no special effects. Similar to a double-rocket, but shoots 2 times per second and deals more damage even on low level with cost of 10 power.

Shoots hamburgers forward and hot dogs backward. The BBQ Gun is one of the strongest weapons in the game. The big boy is like the mini gun but it does not need time to spin up. It shoots 2 times per second and has fast projectiles. The Spike Strike acts as a minigun, slowly gaining firing speed over time. It requires about 3 seconds to fully speed up, in which it'll shoot 5 spikes per second, making it the fastest weapon in the game.

Christmas Lasers act as normal lasers. It shoots every 2. Acts as a laser, but shoots every 1. A simple laser that shoots from the front and back. It requires just 5 energy, so it can be equipped very easily.

It can hit the enemy with both lasers. Shoots every 2 Seconds, so twice the damage per shot. The Trombone Cannon is like a normal shotgun, but with more recoil, damage, and bullets. The Dragon Mortar fires three grenades. The grenades explode after a while, whether they touch the opponent or not.

The grenades also apply knock-back to the opponent if they explode close enough. The Uncle slam is a upgraded version of the Dragon mortar. A powerful premium weapon that resembles a mechanical head of Uncle Sam. It rapidly shoots singular, large bombs in a similar way to Dragon Mortar, bombs have strong throwback, explode almost immediately after the first contact instead of timed Mortar bombs and can flip even the most stable machines.

Uncle Sam's range of throw depends on the height above the floor, if Uncle Sam touches the floor, bombs will not be launched and instantly detonate right under the gun. Launches cobs above the enemy vehicle, once they're directly above the opponent, they explode into a falling popcorn that deals burning damage for a short duration of time.

After 4 shoots the launcher needs 3 seconds to reload. Launcher can only shoot if there's enough distance between the enemy machine and the launcher, otherwise it won't shoot at all, it also stops shooting if the machine equipped with launcher gets flipped.

Launched cobs can collide with physical objects, such as Bearfall bears, basketballs, or enemy vehicle if it gets thrown too high, in these cases the cobs will explode, dealing medium damage and without turning into a rain of popcorn. The Popcorn Launcher is one of the best weapons in the game. Acts similarly to Cutter Rocket, but deals additional knockback on every hit and is very heavy.

When equipped, can make a chassis lean to whatever side it is placed on. The Basketball launcher shoots small basketballs every 0. Each basketball will push the enemy slightly backwards upon a hit. If the ball bounces off the enemy machine or an obstacle in All-Stars, it will remain on the stage for a moment, acting like a physical object without dealing any damage anymore, similarly to Bearfall's bears, but unlike them, basketballs will not receive damage, collide with projectiles, affect tools or collide with player's machine.

The Salmon Cannon launches salmons every second, starting from instantly launching one as battle starts. Upon hitting the enemy, the salmons will deal damage, small knockback and cause all opponent's wheels to become temporarily slippery, greatly reducing their grip.

If the salmon lands on the ground before hitting the machine, it will quickly slide towards the machine. If it completely misses the machine and hits the wall, it will start slowly rolling backwards. The salmon cannon is one of the best weapons in the game. A small part that works like a Boomerang , dealing damage when it's thrown and then again when it returns, provided it passes through the opponent's body each time.

Stronger variant of Golden Carp. While it acts mostly in the same way, Diamond Carp is launcher faster than normal carp and has much greater range. Has more weight than most weapons.

Spawns a asteroid falling from above at the target, pinning it down. It shoots every 0. Asteroid acts as physical objects collide with everything else, including other asteroid stage modifiers and attacker's machine But cannot damage it. Sends ghost skulls that deal damage when passing through opponents' cars. Skulls will bounce off the walls and face towards the opponent's car again. Looks and acts like the Dozer Double Blade. Works like Eye of death except firing starts after one second and lasts for one second as well.

Charges and does a short burst of very high damage in a limited range, shorter than the Eye of death. Both roots extend if the enemy is close enough and starts swooping around, the green only deals damage but the purple applies an acid effect that deals damage over time. Root Whips has a bit longer range than Eye of Death. Extends forward and acts as a blockade that prevents enemy's machine from reaching your machine, additionally quickly damaging enemy's machine upon touching.

It can save your machine from Electrified Barbed wire as well as keep it out of reach of most melee weapons, such as Horns of Rage or any type of Maces. When it's attached, it also stabilizes the player's machine and it's even more stronger than train double roller.

Upgraded version of Skeleton Scream. Sends out ghostly reindeers that float extremely quickly and bounce off the walls, dealing damage when passing through the machine. As a weapon that detaches from a body, stunning items such as frost sprinkler and flue don't effect it if the body is hit with them. Fires for two seconds at a time. Can be destroyed. Default drone health: Various tools that affect machine's mobility, health, attack or power, or cause various negative effects on enemy's machine.

Activates after 0. The power of the booster is affected by the skill shop booster upgrade level. Activates immediately and applies great pushing force onto the machine, preventing it from any recoils while constantly regenerating health, the smaller the wheels, the greater the force, can be even used to move the machine without any wheels, the effect lasts for 2 seconds.

Heals maximum of health at level 1. This can be increased by leveling up or adding boxes. Will not heal more health than total health of your machine. Shoots forward and attaches itself to enemy machine and drags it closer. Throws lasso upwards that falls on the enemy and attaches itself. Upon attaching the machine becomes stunned for about 2 seconds while being pulled towards the lasso launcher.

Lasso can miss targets with boosters. Acts like a repulse, exploding upon contact and bouncing both machines backwards. An upgraded repulse, that additionally freezes the opponent for 1 second. Pushes enemy machine with great force once it comes close enough to the glove, similarly to repulse but stronger and directly backwards.

After few seconds it reloads and can punch again. With this attached, as soon as any part of your machine body touches the opponent, it'll be electrocuted and stunned for 2 seconds, after a while, the wire will re-activate and can stun opponent again. The effect is applied ONLY if your machine's body directly touches the enemy, but enemy will recieve stun even if their machine's wheels touches the body with wire.

Releases a cloud of smoke that will travel slowly and bounce off the walls.



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