Why arent taurens alliance
Give horde real paladins instead of the idiotic mockladins its basicaly a class requirement to be evil. Too bad Metzen is too busy counting money and thinking of ways to get more of it. The blood elves are merely misguided.
The Forsaken are only in Horde for convience. Pay attention to what goes on inside the goddamned game and quests. And stop bashing Metzen. He works hard to make this lore and this great game, and then he sees it getting slandered by spoiled rotten year-old brats who are like "MOG, teh HOrde is not purfict, there iz 2 mani ungood things abowt teh Horde, Metzen just wants teh cash". I'm surprised Metzen even continues making these games when babies like you are smashing it apart.
Read the interviews Metzen gives to PC magazines. He explicitly states his reasons for the Forsaken and the blood elves. I'm sick and tired of you ignorant basketcases shitting all over the games people who are much better than you work so hard to make! The elfadins have one thing in common with their alliance counterparts, they are the protectors of their race, and their race's allies, go through the elfadin quests and this is bluntly obvious.
You often say that someone said that elfadins are "the evil counterpart of the paadin" and claim Blizzard said that, while I don't know if thats really Blizzard said, if they did it was probably meant as comparison, like compared to A alliance paladin the elfadins could seem evil, however it is true that in comparison angels are evil in comparison to God as well.
That thingy with Blood elves being shunned because of demonic magic is not true, they where nearly exterminated by the evil racist Grand Marshal Garithos after being sent on a suicide mission. Knew your lore before writing an article full of false information! Not the whole race was send on the suicide mission so it can't be nearly exterminated.
Actually while many HE left the Alliance, a large amount remained, those of Dalaran mainly. Thus the healers and casters in WC3. Baggins , 7 June UTC. Ok, I'm going to use a real life good and evil example. I am a nerd, and proud of it. Most would consider me to be fairly strait-laced goody-two shoes, and I've been both mocked and respected for it.
Now, at the same time, some of my best friends are the exact opposite. Rebels without a cause who loved to have a good time. They respected my standards, but they weren't the same as mine.
Now what would be the right thing to do? Completely cut them off, label them as evil, judge them and never give them a chance, or remain friends, and help where I can, trying to be an example showing proper respect for another human being who makes choices that perhaps I don't agree with.
Now, why can't the Horde be the same way without everyone claiming them to be evil. Ok, sure one could argue guilt by association, but honestly, I have more respect for the Horde in their abillity to accept those who they don't agree with and attempt to be a good influence than I do for the entirely prejudiced, unforgiving, and frightfully cliquish Alliance, where if you aren't what they think you should be you are their enemy.
The orcs are just as noble as they ever were. The Tauren haven't slipped a bit, and what's more, both these races are mature enough to accept those who don't always think along the same lines. Unlike a lot of people, I don't have much of a problem with blood elves and Forsaken being in the Horde It works gameplay wise, and makes about as much sense as night elves choosing sides which hasn't been talked about as much. I personally think that the horce story should simply be one where Thrall agreed to work with the new species as more or less equals, instead of one where Thrall is completely in control of everyone in the horde and agrees to let the blood elves and Forsaken in from being a really, really nice person and hoping they redeem themselves.
If the Kalimdor horde knew about the plague, there's no question it would be sending an army over to stop the developement, even if just for safety reasons. It messes up Thrall's character, as described somewhat in other places. In Warcraft 3, Thrall was the character who, more than anyone else, could decide to do something, figure out how to do it, and do it.
He did not have a weak decision making process, and did not seem to be bossesd around easily, except possibly for medivh, and even than was given reasons to accept what medivh was saying. With the Forsaken and blood elf additions as described now, thrall ends up seeming a much weaker character, who gets influenced easily to do what others suggest. It doesn't fit what happened in warcraft 3.
When the trolls joined, Thrall and the orcs didn't go through a process of seeing if the trolls were too much into cannabalism, voodoo, and such, they simply let the trolls join. The Forsaken and blood elves could be pretty easily handled similarily, with Thrall agreeing to help the Forsaken and blood elves because they are fighting the scourge, and in return getting some new additions to help his alliance out.
Minionman , 7 May EDT. Two world powers with different ideologies, keeping an uneasy official peace under the threat of a war too devastating to contemplate, but testing each other through the medium of espionage, satellite states and brushfire wars, whilst both promulgate propaganda about the other.
Note any similarities? The factions aren't keeping each other in check with the threat of war, they just realize that they have other priorities. The conflicts that do happen tend to be isolated incidents, not part of a bigger conflict. Most of the faction leaders want peace between each other, but know that they can't force their people to get along.
There are also numerous examples in lore of the factions either getting along or being passive about each other. I imagine other users can go in more detail as to why it's not a valid comparison. Enemies keeping track of each other is timeless. There's more espionage now than there was during the cold war. Similarity perhaps to Horde Relations? Dsarker talk , 10 November UTC. Is it just me, or does it seem like the most powerful Horde Characters fall desperately short of their Alliance counterparts?
The Alliance has Velen, who is Kil'jaeden's archrival, is best friends with the Naaru, has the soulstone, which sends his powers through the roof, was an accompished mage before meeting the Naaru and is now pumped so full of holy magic hes about to explode AND Malfurion, who beat Archimonde like he stole something in the War of the Ancients.
Meanwhile, the Horde has Thrall who got owned by Mannoroth putting him way behind Velen and Malfurion and his second would be Vol'jin or Sylvanas, while Lor'themr Theron can barely do magic and Cairne can't do any at all.
Why are our faction leaders weaker? From a story perspective, I like to think that the Tauren are trying to shift the Horde towards a more balanced, peaceful lifestyle. Back when the game launched, with the original four?
Trolls were pretty violent, orcs were quick to anger, the Forsaken were…well, the Forsaken. The Tauren were the ones who were a bit more measured.
You can even see that in the opening cinematic. Thrall was iffy on the Forsaken joining. It was Hamul Runetotem, a Tauren, that convinced them to let the Forsaken join. It has largely been positive. The Horde has still helped them in trade, the Grimtotem, surrounding enemies, and coordinating military efforts for greater threats.
But also clearly loyalty instead of jumping ship after so many years helping one another. Why would the Tauren join the alliance. Have you forgotten Taurajo? Including a village in Stonetalon that was wrongfully wiped out by the Horde itself.
Why don't Tauren join the Alliance? Lore Story Forum. Information on creating a Death Knight with any race. Transferring Allied Race to Another Account Limitations on transferring a character of an allied race to another account. Click to watch this video in a web browser. English US. Contact Us. Site Map. All games, one app:. Stay Connected:. All trademarks referenced herein are the properties of their respective owners. Post by Volitare » Wed May 06, pm.
Post by Sinrek » Wed May 06, pm. Post by Qixel » Thu May 07, am. Post by Volitare » Thu May 07, am. Post by Kazgrim » Thu May 07, pm. Turtle WoW Slow and steady. Skip to content. Quick links. Volitare Joined: Mon Feb 10, pm. I understand that, but on small servers such as TW, it's very damaging - without the diplomacy system, I doubt that Horde players could run many dungeons.
But we're all aware of the inequality between the faction's populations, so I just want to throw out some ideas that would make established players roll more Horde alts, and newcomers be more attracted to the Horde side. First, let me just state that I have no experience with custom, or any, server development and I do not know how possible any of these ideas truly are. Forsaken Paladins - The lore is there, the depth is there, the roleplaying possibilities are amazing.
Yes, as much as I think that line ought to be Paladins and Warlocks, it's what Warcraft established. Besides, the Forsaken aren't really "Horde", are they? Troll Warlocks - Trolls are power hungry, and to me it makes more sense than Trolls being mages, fundamental arcanists. But what about the First War?
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